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The World of Indiana Jones - book and box set
The World of Indiana Jones Design:
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Brian Sean Perry
Greg Farshtey
Peter Schweighofer
Greg Farshtey
Stephen Crane
Tim Bobko
Rich Hawran, Thomas ONeill,
Brian Schomburg
Richard Amsel
Lucasfilm Ltd.
Brian Schomburg
1994 Lucasfilm Ltd.
0-87431-425-9 / 45000
0-87431-426-7 / 45001
Softcover, 144 pages
Contents:














Includes:
• Introduction
• Chapter One: Character Creation
• Chapter Two: Equipment
• Chapter Three: Special Rules
• Chapter Four: Designing and Running Adventures
• Chapter Five: Allies, Enemies ... and Asps
• Chapter Six: An Era of Adventure
• Mini-Adventure: The Jewel of the Ancients
• Appendix A: Indiana Jones Timetable
• Appendix B: Timetable of Technology
• Appendix C: Timetable of History
• Character Profiles
• Character Sheet
• Equipment Chart
• Continental Maps
• the Indiana Jones WorldBook
• the MasterBook rule book
• two ten-sided dices
• the MasterDeck
Master Book
If adventure has a name, it must be Indiana Jones.

Now you can travel to exotic lands, challenge ancient mysteries and brave dangers beyond imagining. Plunge into a world of treacherous spies, thrilling chases, arcane artifacts and non-stop excitement with the greatest hero of them all!

The World of Indiana Jones gives you everything you need to begin your adventuring career. Learn how to create a character and the allies and enemies he's likely to encounter in his travels. Then get ready for a ride of your life with an Indy mini-adventure.

Indiana Jones and the Rising Sun
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Masamune Blade
Bill Olmesdahl and David Pulver
Greg Farshtey
Tim Bobko
Lucasfilm Ltd.
Paul Daly, Jaime Lombardo and Ron Hill
1994 Lucasfilm Ltd.
0-87431-427-5 / 45002
Softcover, 96 pages
• Chapter One: Gamemastering IJ
• Chapter Two: Japan in the '30s
• Chapter Three: The Military
• Chapter Four: Society and Culture
• Chapter Five: Martial Arts
• Equipment Chart
• Chapter Six: Unearthly Nippon
• Adventure: IJ and the Masamune Blade
• Appendix: Player Character Profiles
Rising Sun
Japan, the 1930's: a place of danger, mystery and adventure. Hidden temples house mysterious artifacts, ancient beliefs clash with modern culture, and dark forces prepare to plunge the island nation into war.

Travel to this strange and exotic land and learn its many secrets. Confront the power of the military; delve into the puzzles of the priesthood; and enter the twilight world of the Japanese occult.

Indiana Jones and the Rising Sun features tips of gamemastering in the World of Indiana Jones; the gamemaster screen; source material and adventure hooks for playing in Japan of the '30s; and a short adventure, "Indiana Jones and the Masamune Blade."

Raiders of the Lost Ark
Raiders of the Lost Ark Design:
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Peter Schweighofer
Ed Stark
Stephen Crane
Tim Bobko
Tim Bobko, Brian Schomburg
Lucasfilm Ltd.
Richard Amsel
1994 Lucasfilm Ltd.
0-87431-428-3 / 45003
Hardcover, 160 pages, 10 full color pages
with original movie pictures
• Introduction
• Chapter One: The South American Jungle
• Chapter Two: Marshall College
• Chapter Three: Nepal
• Chapter Four: Cairo
• Chapter Five: Silver Horus: A Solitaire Adventure
• Chapter Six: The Tanis Digs
• Chapter Seven: Nazi Base
• Concept Art
• Bibliography
"Could be dangerous; You go first!"

The first movie in the now-legendary Indian Jones series finally has its roleplaying game companion. Journey from the jungles of Peru to the desert wastes of Egypt; investigate a hidden Nazi sub-base or search the dusky stacks of Marshall College's araeological library -- and, all the while, dodge Nazi bullets, swing over deadly pit traps, and remember to keep your hat on!

Raiders of the Lost Ark
The Raiders of the Lost Ark Sourcebook supplies gamemasters and players with invaluable information concerning The World of Indiana Jones and chronicles the sites, events, and personalities featured in the movie. Background information, never before-revealed historical notes, and detailed maps accompany nearly every description or movie adaptation. Plus, all the statics and game mechanics needed for use with The World of Indiana Jones roleplaying game!

Also included in this supplement is a complete Indiana Jones adventure -- an excellent introction to the World of Indiana Jones for beginners and veteran roleplayers alike!

Indiana Jones and the Tomb of the Templars
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Ken Cliffe, Greg Farshtey and Teeuwynn Woodruff
Greg Farshtey
Tim Bobko
Lucasfilm Ltd.
Tim Bobko, Paul Daly, Jaime Lomardo,
Ron Hill, Tom ONeill and Brian Schomburg
1995 Lucasfilm Ltd.
0-87431-429-1 / 45004
Softcover, 126 pages
• Introduction
• Chapter One: IJ and the Tomb of the Templars
• Chapter Two: IJ and the Druids' Curse
• Chapter Three: IJ and the Sword in the Stone
• Appendix: Player Character Profiles
Tomb of the Templars
Cross Danger, Death and Double-Cross ...

When the Knights Templar fled France in the 14th century, they took their treasure with them. A treasure so powerful - so deadly - so evil that it was locked away from the sight of mankind. Now a race has begun to find this mysterious treasure before it falls into the wrong hands.

But finding it will be the easy part. Surviving it is the problem.

And all of this is only the beginning - this first adventure/source material collection for The World of Indiana Jones also contains Indiana Jones and the Druids' Curse and Indiana Jones and the Sword in the Stone. Three harrowing, action-packed adventures to satisfy your appetite for thrills!

Indiana Jones and the Lands of Adventure
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Sanford Berenberg, Bill Smith and John Terra
Greg Farshtey, Shane Lacy Hensley, Daniel Scott Palter
Greg Farshtey
Stephen Crane
Steven Brown, Stephen Crane
Lucasfilm Ltd.
Steve Bryant, Paul Daly
1995 Lucasfilm Ltd.
0-087431-430-5 / 45005
Softcover, 96 pages
• Introduction
• Chapter One: Europe
• Chapter Two: The Middle East and Africa
• Chapter Three: The Orient and Australia
• Chapter Four: The Americas
Take a whirlewind tour of the world!

Adventure waits everywhere, especially when you're traveling with Indiana Jones. Visit Europe, the Middle East, South America and the Orient, stopping in exciting cities and mysterious places, and finding danger and drama all along the way.

Indiana Jones and the Lands of Adventure invites you to travel the globe, and gives you the tools to do it. Loaded with sites, settings and adventure hooks, as well as generic locations you can incorporate into campaign, characters shouldn't leave home without it.
Sheila Logan

Indiana Jones and the Golden Vampires
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Contents:
James Estes, Evan Jamieson,
Brian Sean Perry, Lisa Smedman
Miranda Horner, Ted Stark
Tim Bobko
Lucasfilm Ltd.
Paul Daly, Jaime Lombardo and Ron Hill
Daniel Scott Palter
1995 Lucasfilm Ltd.
0-87431-431-3 / 45006
Softcover, 142 pages
• Chapter One: San Francisco: Gateway to Adventure
• Chapter Two: Chinatown
• Chapter Three: Demons of the Past
• Chapter Four: To Catch a Tiger
• Chapter Five: The Crystal Skull
• Chapter Six: Face of Destruction
• Appendix: Player Character Profiles
Golden Vampires
dragon Watch the fog roll over the bay. Take a stroll down busy Market Street. Explore the streets of Chinatown. Mingle with the many people on Fisherman's Wharf. See all the sights that San Francisco has to offer in this book ... but be prepared to experience exciting adventures and solve puzzling mysteries along the way.

Indiana Jones and the Golden Vampires contains useful information for planning adventures in a new location - San Francisco. Not only is there an adventure inside that will introduce both the gamemaster and the players to this exciting city, but there are three more action-packed adventures as well that will provide even more excitement. So, if you're looking for a good place to base a campaign, look no further. San Francisco is your gateway to adventure!


created by:
Sascha Krasny
sk@blackbox.at
additional info by:
Xavier Gonzalez
www.myna.com/~sover
last update:
99/08/18
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