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Indiana Jones and the Temple of Doom
Temple of Doom Design:
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Contents:
Adam Gratun, Evan Jamieson, Richard Meyer
Paul Albamonte, Brian S.Perry
George Strayton
Greg Farshtey
Tim Bobko
Lucasfilm Ltd.
Drew Struzan
1996 Lucasfilm Ltd.
0-87431-435-6 / 45008
Hardcover, 160 pages, 10 full color pages with
original movie pictures
• Chapter One: Shanghai
• Chapter Two: Mayapore Village
and the Gods of India
• Chapter Three: Pankot Province
• Chapter Four: The Temple of Doom
• Chapter Five: Legendary, Mystical,
and Dangerous Domains of India
• Chapter Six: The Search for Nurhachi
• Chapter Seven: Day of the Dark Light
Temple of Doom "We are going to die!"

Join famed archaeologist and adventurer Indiana Jones as he travels the Orient! Visit the decadent pleasure palaces of Shanghai, the mystical villages of India, and the majestic castels of the independent Asian provinces.

But beware, for the forces of darkness have begun to spread across the land after a century of dormancy. The evil Kali worshippers and their Thuggee minions seek to bring the world under the control of their dark goddess, and they will stop at nothing once they gain possession of the Sankara Stones...

The Temple of Doom Sourcebook explores the sites, characters, and events of the second movie in the legendary Indiana Jones series, providing never-before-revealed facts of Indy's Asian journey. Plus, two complete adventures bring characters right into action, allowing gamemasters to easily incorporate the cultists, gangsters, and mysterious forces of the Orient into their campaigns.

Indiana Jones Adventures
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Contents:
John Robey, Peter Schwighofer, George
Strayton, Paul Sudlow, Eric S. Trautmann
George Strayton
Brian Schomburg
Drew Struzan
Paul Daly, Brian Schomburg
Stephen Crane, Paul Sudlow
David Day
1996 Lucasfilm Ltd.
0-87431-436-4 / 45009
Softcover, 96 pages
• The World of Indiana Jones D6 Rules
• The Carlisle Incident
• On Ice
• The City of Dreams
• The Kweichow Exodus
• Appendix: MasterBook/D6 System Conversion
Adventures
Chase Deep in the heart of the dust-filled pyramide, in a room untouched by human hands for thousands of years, a group of brave adventurers seeks entrance to the main burial chamber. Hieroglyphics sprawl across the walls of the entryway, daring intruders to attempt to penetrate the tomb, promising severe retribution for those foolish enough take the chance ...

"How are we going to get in?"
"Maybe if we push this stone--"
"Don't touch that!"
"Why, nothing's going to happen--"
"Aaaah..."

Indiana Jones Adventures brings this world of action, archaeology, and mysticism to life. based on the simple yet flexible D6 System rules, the game thrusts you into the pulse-pounding excitement of the movies in no seconds flat! Herein you'll find all of the skills, equimpent, and characters you need to run Indiana Jones scenarios. A solitair adventure gets you into the game right away, and three multi-player adventures proviode enough material to play for hours!

Indiana Jones Artifacts
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Contents:
Scott Baron and John Terra
George Strayton
George Strayton
Thomas O'Neill
Lucasfilm Ltd.
Jaime Lombardo & Ron Hill
Tim Bobko, Thomas O'Neill, Paul Sudlow
1995/96 Lucasfilm Ltd.
0-87431-434-8 / 45010
Softcover, 128 pages
• Introduction
• Chapter One: Africa
• Chapter Two: The Americas
• Chapter Three: Asia
• Chapter Four: Europe
• Chapter Five: The Middle East
• Appendix
Archaeologists, historians, and treasure hunters have long sought the ancient artifacts of the world. But many who ventured too close to such treasures never returned from their quests, for they fell victim to dense jungles, fanatic cults, or strange, mystical forces. Recently, however, the journal of one such archaeologist has been unearthed, and it's secrets are revealed here for the first time.

Each artifact's entry contains its description, value, last known location, history, and powers. In addition, the gamemaster will find a list of parties currently seeking the artifact, rumors and legends concerning its whereabouts, and adventure ideas for integrating it into a campaign.

Artifacts is an invaluable asset to any who dare to seek the great treasure of history. But be warned, for many who delve into the realms of the past never returned ...
Diary

Indiana Jones and the Sky Pirates and other Tales
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Contents:
Indy
Greg Farshtey and John Terra

Greg Farshtey

Brian Schomburg
Drew Struzan
Steve Bryant, Scott Cooper, Mike Chen,
Paul Daly, Loston Wallace
1996 Lucasfilm Ltd.
0-87431-437-2 / 45015
Softcover, 96 pages
• Introduction
• Chapter One: IJ and the Peril at Delphi
• Chapter Two: IJ and the Unicorn's Legacy
• Chapter Three: IJ and the Sky Pirates
• Mini Adventure: The Adventure of the Second Horn
• Mini Adventure: The Revenge of Evil
Sky Pirates
Deadly and mysterious flying discs hold the world in a grip of terror ... the horn of a mythical beast casts a curse upon its owner .. an ancient prophecy comes true, bringing death in its wake ...

These are the perils at the heart of three Indiana Jones novels - Indiana Jones and the Sky Pirates, Indiana Jones and the Peril at Delphi, and Indiana Jones and the Unicorn's Legacy - and now you can relive the adventures. Between these covers you'll find all the characters from these stories, allies and enemies, ready to be dropped into your campaign; fascinating locations; new artifacts; and adventure hooks. Also included are two full-length adventures and tips on panning novels and movies for roleplaying gold.

Indiana Jones Magic & Mysticism: The Dark Continent
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Contents:
Lee Garvin
George Strayton
Fred Jandt and George Strayton
Fred Jandt
Brian Schomburg
Stephen Daniele
Dwight B. Philip
1997 Lucasfilm Ltd.
0-87431-438-0 / 45016
Softcover, 96 pages
• Introduction
• Chapter One: Witchcraft
• Chapter Two: Shamanism
• Chapter Three: Sorcery
• The Wrath of the Yantai
• Appendix
Magic & Mysticism
Magic in its most primal form


Join Alan Mauberg's expedition to track down eminent anthropologist Dr. Adrian Braidtwaite, lost in darkest Africa while researching shamanistic and spiritual phenomena. Learn of mysterious magical and mystical forces, methods for shaping this energy to accomplish specific feats, and other secrets of the deep jungle that have yet to escape into the civilized world.

Magic & Mysticism: The Dark Continent shows gamemasters and players how to bring magic into the world of Indiana Jones. Unearth information on three distinct types of magic:
• Shamanism: the art of calling and controlling spririts.
• Witchcraft: powerful magic that comes at a price.
• Sorcery: using deadly forces to attack your enemies.
Plus guidelines to create characters who can wield these dangerous powers!

By the way, you might want to bring a weapon...

Indiana Jones Miniatures
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Miniatures Pack 2: TM & (c):
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1994 Lucasfilm Ltd.
47001
• Indy
• Student
• Reporter


1994 Lucasfilm Ltd.
47002
• Sallah
• Professor
• Spy
Miniatures


created by:
Sascha Krasny
sk@blackbox.at
additional info by:
Xavier Gonzalez
www.myna.com/~sover
last update:
99/08/18
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